Grand Prix took more hours to complete than any other multiplayer launch map in Modern Warfare 2. I was the third lighting artist to work on the map. I was tasked with polishing and Optimizing the the lighting, Finishing the unlit areas, Optimizing the lighting for performance and balancing player visibility. This map started as a day time map. The initial lighting pass was done by Samuel Fradette, Our Lighting Art Director Velinda Reyes took on this map after him and then It was passed to me to bring across the finish line.

On the Red Dead Redemption 2 Naturalist DLC pack I had the opportunity to light Harriet’s shop and some cutscenes for legendary animal reveals. All of the work for this DLC pack needed to meet the specifications outlined by our design team and Harriet’s shop required a lighting setup that could work at any time of day and with any weather conditions.

While working on Batman the enemy within I had the opportunity to work as the Primary and only Lighting Aritst on the project. On each shot and scene I collaborated directly with the projects Art Director and Lead Environment Artist.

In the following screen shots I was responsible for character and environment lighting, environmental fog, skydome setup, reflection probe placement, post processing and global illumination setup. I also managed memory and performance for all lighting content across the entire project.

personal work